2009-2010 SAI Technology Leadership Training


Phase 2, Day 3



Essential questions for today (first three are from the MacArthur Foundation)
  • How are young people changing as a result of digital media?
  • How should learning environments change?
  • How should learning institutions change?
  • What can we do with this back in my school organization?


Youth and digital media


Educational Gaming
  1. Video - James Gee on games and learning
  2. Play this serious game
    1. 3rd World Farmer (read about the game )
  3. Play one or more of these serious games
    1. Ayiti
    2. Oiligarchy
    3. Royal Society of Chemistry Games (particularly Masterminding Molecules)
    4. Map countries and cities (then read about research)
    5. Against All Odds
  4. Gaming survey results
  5. Explore these resources
    1. Games for Change
    2. Serious Games Initiative
    3. Social Impact Games
    4. Super Smart Games
    5. Serious Games Source
  6. Check out the Quest to Learn School
    1. A school built around video games
    2. Video overview
    3. Text overview
    4. See curriculum samples (Spartan Spy, Invisible Pathways, Writers of the Digital Roundtable (start at p. 11), etc.)
  7. Check out Conspiracy Code
    1. Read the overview
    2. See the syllabus
    3. Video overview
    4. Learn more (particularly the product overview)
  8. Students can make their own games / challenges
    1. Sploder Game Creator
    2. Scratch
      1. Getting Started Guide
      2. Scratch for Educators
      3. Download Scratch
    3. Microsoft Kodu (see also video overview)
    4. Alice
    5. StarLogo TNG
    6. XNA Creators Club
    7. Lego MindStorms
      1. Components
      2. NXTLog
    8. 2DIY (see also this script archive)
    9. Wikipedia - Video game level design
    10. YouTube - Make own levels
    11. Getting started with videogame development
  9. Books on gaming and simulation (coming soon)
  10. Other resources
    1. Learn math or die trying
    2. Preschool Teachers Can Use a Media-Rich Curriculum to Prepare Low-Income Children for School Success: Results of a Randomized Controlled Trial
    3. Moving Learning Games Forward
    4. Doug Gentile's research on gaming
    5. DeVry University - Game and Simulation Programming


Augmented reality


The future of assessment
  1. The School of One
  2. ETS Criterion essay grading software
  3. ETS iCritical Thinking certification (also see video overview)
  4. College and Work Readiness Assessment (CWRA)
    1. Overview
    2. Sample report
    3. Teaching to a test worth teaching to in college and high school
    4. Assessing critical thinking, analytical reasoning, problem-solving, and writing in high school
  5. Rhode Island Diploma System
    1. Overview
    2. Portfolio toolkit
    3. Exhibition toolkit
    4. A field trip for state policy leaders
  6. Ed Sector - Beyond the Bubble: Technology and the future of student assessment
  7. The Kappan - Assessment around the world
  8. Book - The Flat World and Education


Envisioning the future
  • Things that are here or nearly here
  • Essential questions
    • How are young people changing as a result of digital media?
    • How should learning environments change?
    • How should learning institutions change?
    • What can we do with this back in my school organization?
  • Strategic vision x Communication = Shared purpose
  • Shared purpose x Empowered people x Appropriate organizational changes x Strategic thinking
    = SUCCESSFUL VISIONARY LEADERSHIP (Burt Nanus)

Wrap-up