AEA+9+Day+3

**Morning**
//Video:// [|Chris Lehmann speaks to the FCC] //Video:// [|You can't be my teacher] Video: [|Response to principal who bans social media]

[|Is your school doing a good job preparing students for the 21st century?]

[|Iowa 1:1 Map]

[|//NETS-A / Essential Conditions//]
 * [|NETS-A Assessment]
 * [|We ARE the system]
 * [|Creating the new schooling paradigm: Educational technology policy priorities]
 * [|If We Didn't Have the Schools We Have Today, Would We Create the Schools We Have Today?]
 * [|The Iowa series]
 * [|Implementation dip]

//Are your policies getting in the way of your progress?//

[|//Notes 1//] //[|Notes 2]// > "The publicity about online “predators” who prey on naive children using trickery and violence is largely inaccurate." > “the statistical probability of a young person being physically assaulted by an adult who they first met online is extremely low” > "young people’s use of social networking sites does not increase their risk of victimization" > "Restricting or forbidding access to social networking sites will likely do more harm than good, because social networking sites and the way young people use those sites have created not only places for social interaction, but also “informal learning environments" > "students would greatly benefit if educators are able to incorporate social networking sites into classroom instruction" > "Unless new media are used in schools and within families, youth are on their own in figuring out the ethics, social norms, and civil behaviors that enable good citizenship in the online part of their media use and lives" > "Avoid scare tactics and promote the social-norms approach to risk prevention." >
 * Slides ([|pptx] [|ppt])
 * [|Online predators: Overblown threat]
 * [|Deleting Online Predators Act of 2006]
 * The Crimes Against Children Research Center (CCRC) kicks-off its page about internet safety with the following sentence.
 * Report – [|Enhancing child safety and online technologies]
 * [|CIPA facts]
 * There were also some important findings in a recent federal online safety task force that were highlighted in eSchoolNews and [|1to1schools.net].
 * [|Blocking the future]
 * [|We trust you with the children but not the Internet]
 * [|Format bigotry]
 * [|No Facebook for you!]
 * [|I don’t like my district’s AUP]
 * [|Fear]
 * [|The one percent doctrine]
 * [|Educating trumps blocking]
 * [|From the head of Zeus]
 * [|I’d like an idiocy filter, please]
 * [|Principal blogging not allowed]
 * [|I don’t like Internet filters]
 * [|Science Leadership Academy AUP]
 * [|What message does your AUP send home?]
 * Sample AUP wiki
 * []

__**Group Presentations**__ Bettendorf CSD

[|Wilton/LM] Diocese of Davenport - Barriers //Every educator should have a listening station//
 * [|Google Reader]
 * Blogs
 * Subject-specific blogs
 * [|Great blogs for busy administrators]

//Your school organization's learning environment//
 * [|Survey]

**Afternoon**
//Essential questions for this afternoon// (first three are from the [|MacArthur Foundation] )
 * How are we changing as a result of digital tools and media?
 * How should learning environments change?
 * How should learning institutions change?
 * What can we do with this back in my school organization?

//Technology-mediated learning//

//Survey Results //
 * 1) Video - [|James Gee on games and learning]
 * 2) Play this serious game
 * 3) [|3rd World Farmer] ([|Read about the game])
 * 4) More serious games
 * 5) [|Oiligarchy]
 * 6) [|Royal Society of Chemistry Games] (particularly [|Masterminding Molecules])
 * 7) [|Map countries and cities] (then [|read about research])
 * 8) [|Against All Odds]
 * 9) [|Gaming survey results]
 * 10) Serious games resources
 * 11) [|Games for Change]
 * 12) [|Serious Games Initiative]
 * 13) [|Social Impact Games]
 * 14) [|Serious Games Source]
 * 15) Check out the //Quest to Learn// School
 * 16) [|A school built around video games]
 * 17) [|Video overview]
 * 18) [|Text overview]
 * 19) [|See curriculum samples] ([|Spartan Spy], [|Invisible Pathways],
 * 20) Check out //Conspiracy Code//
 * 21) [|Read the overview]
 * 22) [|See the syllabus]
 * 23) [|Video overview]
 * 24) [|Learn more] (particularly the [|product overview])
 * 25) Students can make their own games / challenges
 * 26) [|Sploder Game Creator]
 * 27) [|Scratch]
 * 28) [|Getting Started Guide]
 * 29) [|Scratch for Educators]
 * 30) [|Download Scratch]
 * 31) [|Microsoft Kodu] (see also [|video overview])
 * 32) [|Alice]
 * 33) [|StarLogo TNG]
 * 34) [|XNA Creators Club]
 * 35) [|Lego MindStorms]
 * 36) [|Components]
 * 37) [|NXTLog]
 * 38) [|2DIY] (see also [|this script archive])
 * 39) [|Wikipedia - Video game level design]
 * 40) [|YouTube - Make own levels]
 * 41) [|Getting started with videogame development]
 * 42) Books on gaming and simulation (coming soon)
 * 43) Other resources
 * 44) [|Learn math or die trying]
 * 45) [|Preschool Teachers Can Use a Media-Rich Curriculum to Prepare Low-Income Children for School Success: Results of a Randomized Controlled Trial]
 * 46) [|Moving Learning Games Forward]
 * 47) [|DeVry University - Game and Simulation Programming]

//Technology-mediated assessment//
 * 1) // [|The School of One] //
 * 2) [|ETS Criterion essay grading software]
 * 3) [|ETS iCritical Thinking certification] (also see [|video overview])
 * 4) [|College and Work Readiness Assessment] (CWRA)
 * 5) [|Overview]
 * 6) [|Sample report]
 * 7) [|Teaching to a test worth teaching to in college and high school]
 * 8) [|Assessing critical thinking, analytical reasoning, problem-solving, and writing in high school]
 * 9) [|Rhode Island Diploma System]
 * 10) [|Overview]
 * 11) [|Portfolio toolkit]
 * 12) [|Exhibition toolkit]
 * 13) [|A field trip for state policy leaders]
 * 14) //Ed Sector// - [|Beyond the Bubble: Technology and the future of student assessment]
 * 15) //The Kappan// - [|Assessment around the world]
 * 16) Book - [|The Flat World and Education]

//Are you moving quick enough?//
 * Things that are here or nearly here
 * [|Comprehensive], anytime/anywhere access to information ([|open] / [|free] / [|multimodal])
 * Comprehensive, anytime/anywhere access to other people
 * Technology-mediated instruction and assessment
 * [|The Internet of things]
 * Essential questions
 * How are we changing as a result of digital tools and media?
 * How should learning environments change?
 * How should learning institutions change?
 * What can we do with this back in my school organization?

Action Plan [|Groups 1-10] [|Groups 11-20] Groups 21-30

[|End of day survey]