0910phase2day3

**Phase 2, Day 3**

 * Notes - [|Ames], [|Council Bluffs], [|Coralville]

//Essential questions for today// (first three are from the [|MacArthur Foundation])
 * How are young people changing as a result of digital media?
 * How should learning environments change?
 * How should learning institutions change?
 * What can we do with this back in my school organization?

//Youth and digital media//
 * Video - [|Are kids different because of digital media?]
 * Video - [|Mimi Ito on digital media and learning]
 * Video - [|Henry Jenkins on digital media and learning]
 * Video - [|You can't be my teacher]
 * [|MacArthur Foundation YouTube channel]
 * Books on youth and media (coming soon)

//Educational Gaming//
 * 1) Video - [|James Gee on games and learning]
 * 2) Play this serious game
 * 3) [|3rd World Farmer] ([|read about the game] )
 * 4) Play one or more of these serious games
 * 5) [|Ayiti]
 * 6) [|Oiligarchy]
 * 7) [|Royal Society of Chemistry Games] (particularly [|Masterminding Molecules])
 * 8) [|Map countries and cities] (then [|read about research])
 * 9) [|Against All Odds]
 * 10) [|Gaming survey results]
 * 11) Explore these resources
 * 12) [|Games for Change]
 * 13) [|Serious Games Initiative]
 * 14) [|Social Impact Games]
 * 15) [|Super Smart Games]
 * 16) [|Serious Games Source]
 * 17) Check out the //Quest to Learn// School
 * 18) [|A school built around video games]
 * 19) [|Video overview]
 * 20) [|Text overview]
 * 21) [|See curriculum samples] ([|Spartan Spy], [|Invisible Pathways], [|Writers of the Digital Roundtable] (start at p. 11), etc.)
 * 22) Check out //Conspiracy Code//
 * 23) [|Read the overview]
 * 24) [|See the syllabus]
 * 25) [|Video overview]
 * 26) [|Learn more] (particularly the [|product overview])
 * 27) Students can make their own games / challenges
 * 28) [|Sploder Game Creator]
 * 29) [|Scratch]
 * 30) [|Getting Started Guide]
 * 31) [|Scratch for Educators]
 * 32) [|Download Scratch]
 * 33) [|Microsoft Kodu] (see also [|video overview])
 * 34) [|Alice]
 * 35) [|StarLogo TNG]
 * 36) [|XNA Creators Club]
 * 37) [|Lego MindStorms]
 * 38) [|Components]
 * 39) [|NXTLog]
 * 40) [|2DIY] (see also [|this script archive])
 * 41) [|Wikipedia - Video game level design]
 * 42) [|YouTube - Make own levels]
 * 43) [|Getting started with videogame development]
 * 44) Books on gaming and simulation (coming soon)
 * 45) Other resources
 * 46) [|Learn math or die trying]
 * 47) [|Preschool Teachers Can Use a Media-Rich Curriculum to Prepare Low-Income Children for School Success: Results of a Randomized Controlled Trial]
 * 48) [|Moving Learning Games Forward]
 * 49) [|Doug Gentile's research on gaming]
 * 50) [|DeVry University - Game and Simulation Programming]

//Augmented reality//
 * [|Chris Pirillo's demo] ([|ArSights.com])
 * [|Nissan Cube]
 * [|My.IKEA]
 * [|IKEA Instructions]
 * [|ARf pet]
 * [|Yelp!]
 * [|Nearest Tube]
 * [|GPS navigation]
 * [|Esquire Magazine]

//The future of assessment//
 * 1) // [|The School of One] //
 * 2) [|ETS Criterion essay grading software]
 * 3) [|ETS iCritical Thinking certification] (also see [|video overview])
 * 4) [|College and Work Readiness Assessment] (CWRA)
 * 5) [|Overview]
 * 6) [|Sample report]
 * 7) [|Teaching to a test worth teaching to in college and high school]
 * 8) [|Assessing critical thinking, analytical reasoning, problem-solving, and writing in high school]
 * 9) [|Rhode Island Diploma System]
 * 10) [|Overview]
 * 11) [|Portfolio toolkit]
 * 12) [|Exhibition toolkit]
 * 13) [|A field trip for state policy leaders]
 * 14) //Ed Sector// - [|Beyond the Bubble: Technology and the future of student assessment]
 * 15) //The Kappan// - [|Assessment around the world]
 * 16) Book - [|The Flat World and Education]

//Envisioning the future// > = SUCCESSFUL VISIONARY LEADERSHIP ([|Burt Nanus])
 * Things that are here or nearly here
 * [|Comprehensive], anytime/anywhere access to information ([|open] / [|free] / [|multimodal])
 * Comprehensive, anytime/anywhere access to other people
 * Technology-mediated instruction and assessment
 * [|The Internet of things]
 * Essential questions
 * How are young people changing as a result of digital media?
 * How should learning environments change?
 * How should learning institutions change?
 * What can we do with this back in my school organization?
 * Strategic vision x Communication = Shared purpose
 * Shared purpose x Empowered people x Appropriate organizational changes x Strategic thinking

//Wrap-up//
 * Evaluation - [|Ames results], [|Council Bluffs] ([|see results]), [|Coralville] ([|see results])
 * [|Please stay in touch!]